Gabriele Cirulli, an Italian web developer, created and published the single-player sliding tile puzzle 2048 game on GitHub. The game requires you to slide numbered tiles across a grid to combine them into a tile with the number 2048. However, after achieving the objective, one can continue playing the game by constructing tiles with larger numbers. It was written over a weekend in JavaScript and CSS. On March 9, 2014, it was made available as free and open-source software under the MIT License. Variants for iOS and Android continued in May 2014.
2048 game was meant to be a better version of two other games that were clones of the iOS game Threes which came out a month before 2048. Cirulli himself said that 2048 was "conceptually similar" to Threes. The release of 2048 led to a flurry of games that were similar, like the 2013 Flappy Bird variations. Critics gave the game generally positive reviews, describing it as "viral" and "addictive."
2048 game is available on a plain 4×4 matrix, with numbered tiles that slide when a player moves them utilizing the four bolt keys. Each turn, another tile haphazardly shows up in a vacant spot on the board with a worth of one or the other 2 or 4. Tiles slide beyond what many would consider possible in the picked course until they come by either one more tile or the edge of the lattice. A tile with the total value of the two tiles that collided will happen when two tiles of the same number collide while moving. This tile cannot merge with another tile in the same move again. The highest possible score tile is 131,072. If a move causes three consecutive tiles of the same value to slide together, only the two tiles farther along the direction of motion will combine. Higher-scoring tiles emit a soft glow.
A move parallel to a row or column will combine the first two and last two spaces if all four are filled with tiles of the same value. The user's score is displayed on a scoreboard in the upper right. The game is won when a tile with a value of 2048 appears on the board. The user's score starts at zero and is increased by the value of the new tile whenever two tiles combine. To achieve higher scores, players can continue beyond that. The game ends when the player has no legal moves (no empty spaces or adjacent tiles with the same value).
TIP 1. Do not use the up-arrow key unless you have no moves left except that.
TIP 2. Always try to keep the high-valued blocks in the bottom row and try to arrange the scores on the block in descending order from Left to right (last row) and then right to left in the second last row in the pattern as shown in the image below:
After achieving the above pattern it will be just too easy to get the 2048 tile by merging the 8 and 8 tiles to get 16, 16, and 16 tiles to get 32 and go on until you get the 2048 tile by merging the 1024 and 1024 tile. How to make the highest valued tile in the left bottom corner and not move it? Once your highest tile value is in the left bottom corner, do not move it. To make sure your highest valued tile in the corner is not moved, you have to make the last row always filled by pushing the down arrow so that the use of LEFT and Right Arrows would not move the highest valued tile. The main cheat/strategy for the 2048 Game is to keep the highest tile in the corner and do not move it. And then play with only 2 (or 3 sometimes) arrow keys and move the other higher tiles towards the same corner.
If you follow this 2048 game hack, then there is an 80% chance to achieve the 2048 tile. All the Best Guys. Also If you play What's The Difference, Candy Crush Saga, Piano Tiles and 4 Pics 1 Word then also have What"s The Difference Hack, Candy Crush Life Hack, Piano Tiles Tips, and 4 Pics 1 Word Answer Generator Hacks to help you solve your puzzle.
The Wall Street Journal compared the phenomenon of 2048 game to that of Flappy Bird, describing it as "almost like Candy Crush for math geeks"; Business Insider called it "Threes on steroids"; Caitlin Dewey of The Washington Post called it "a nerdy, minimalist, frustrating game"; and The Independent called it "addictive".
In April 2014, Pocket Gamer reported that 15 new clones of Threes were released daily in the App Store. The developers of Threes published a log of how the game developed over its 14-month development cycle in response to widespread cloning. In a 2014 Wired article, they claimed to have each beaten 2048 on their first play and dismissed the tile merging variant of 2048 because it made the game too easy.
AI researchers are interested in the game because of its mathematical nature. AI had a probability of over 95% (likely over 98%, but the measurement has noise) of making a 16384 tile by 2022, a probability of over 75% (likely over 80%) of making a 32768 tile, and a probability of over 3% of making a 65536 tile. The optimal probability of making a 65536 tile is expected to be low because of randomness and lack of space; This is supported by optimal solutions for constrained boards. The 2048 game AI strategy uses transposition tables to avoid duplication and expects max search up to a certain (variable) depth. Tables are used to estimate success (building a large enough tile without destroying the configuration) in appropriate positions with many large tiles, analogous to endgame tablebases.
A position evaluation function may favor empty squares, which have a large number of merge options, the placement of larger tiles at the edge, and monotony for tile sizes, particularly those of larger tiles. The parameters are optimized by looking for better parameter values; Temporal difference reinforcement learning was used in some papers.
There are several games that are similar to 2048. Some popular examples include:
The game has inspired many similar games with different themes and variations in the gameplay mechanic, and there are many games similar to it that you may love
To play 2048, you'll need to slide the tiles on the board to combine them. Here's how to play the game:
You can also use the arrow keys or WASD keys to play the game on a computer.